Smart Gates & Safety Buffers (SGSB) — v3.2.2-8126(Heavy Fruit)
"The House That Code Built"
A Note from the Developer
This project is dedicated to the glory of God. Every mile driven and every line of code written is an expression of gratitude for the journey. May this mod bring a little more order, peace, and grace to the virtual highways we all travel. This is our first mod ever, so please extend us some grace!
Full Release Log
https://github.com/insanity35/Smart-Gates-Tolls-and-Safety-Buffers
**NOTICE NEEDS TO BE ABOVE SOUNDFIXES!!! Also , lot of gates are hardcoded in the map editor at distances I cannot control that!**
The Problem: "Gate Lag"
After years of long-haul trucking in American Truck Simulator, we know that immersion is everything. Nothing kills the flow of a delivery faster than "gate lag"—that frustrating moment when you are at the yard threshold, waiting for a barrier to crawl open while your multi-ton rig is already stalled out.
The Solution: Smart Gates & Safety Buffers
SGSB is the definitive logic overhaul for gate operations. We have stripped away the inconsistent, immersion-breaking triggers of the base game and replaced them with a standardized, high-performance logic set.
Whether you are hauling heavy cargo into a Phoenix warehouse or navigating a tight depot in the Midwest, your gates will now respond with the reliable precision a professional driver expects. Built by a driver, for drivers.
Quick Reference
SGSB v3.2.0(Heavy Fruit)
https://github.com/insanity35/Smart-Gates-Tolls-and-Safety-Buffers
Official Release Information
Current Version: v3.2.2-8126(Stable)
Official Launch Date (v1.0): Tuesday, July 14, 2026
ATS Compatibility: v1.60.* branch (Until SCS breaks the core gate code)
Development Environment: Ubuntu 26.04 LTS via Linux
Architecture: Pure definition-only (.sii) layout
Version History & Changelog Evolution
v3.2.2-8326
More unit/hookup mitigation's, it is stronly recommended to have all dlc. I am targetting all gates in one file. WE FINALLY GOT IT!! If gates arent already open they will be open long before you pull up. Tolls are all within 50m. Now to dial in values a bit more!
v3.2.1-8126
Baseline Missing Assets Injected:
Generic Security (anim_gate.secur_01): Added to Group 1. Pushed the trigger footprint out to 135m with a 140° tolerance limit to handle industrial security checkpoints smoothly.
Oklahoma Turnpike High-Speed Gate (ag_ok_turn): Added directly into the EZ-Pass cluster (Group 2B). Calibrated perfectly to the 125m / 130° EZ-Pass standards for uninterrupted free flow.
Nebraska Farms (ag_ne_farm): Captured missing heavy agriculture gates utilized in the NE expansion. Standardized to 135m / 140°.
Arkansas Timber Mills (ag_ar_mill): Mapped native AR logging gates so flatbeds hauling deep woods timber can maintain a steady roll through the yards. Standardized to 135m / 140°.
Data Fine-Tuning & Error Purge:
Performed a complete sweep to ensure 100% parameter compliance.
v3.2-8126
Native Identifier Architecture: Stripped unverified v3.1 custom "ghost code" strings and locked down 100% verified native SCS base game and DLC asset definitions.
Cash Lanes (Group 2A): Maintained strict stop-and-go range (50.0m trigger distance, 50.0° orientation tolerance) to prevent queued vehicles from accidentally triggering barriers while idling in lines.
EZ-Pass / Electronic Lanes (Group 2B): Configured with high-speed approach buffers (125.0m trigger distance, 130.0° orientation tolerance) for seamless activation at highway speeds.
Orientation Tolerance Optimization: Tuned angular detection windows across base templates, PNW sliding gates, and heavy industrial assets (135° to 140°) to eliminate missed triggers during sharp multi-axle approaches and tight turns.
Complete Sound Integration: Added explicit iron sound paths (/sound/world/gate_iron.soundref) and specialized service washing station audio hooks across all entries.
Expanded State DLC Coverage: Incorporated specialized regional assets for Oregon, Washington, Texas, Montana, Wyoming, and Kansas (including oilfields, border checkpoints, salt mines, and aviation plants).
Hidden Service Asset Integration: Added native service center doors (anim_gate.gar_sc, anim_gate.gar_exp) and the service washing station asset (wshng_sttn) to cover upgraded player garages and service complexes.
Recommended Load Order
To ensure the custom safety buffer parameters take priority over world geometry data, organize your mod manager as follows:
Top - Smart Gates and Safety Buffers (SGSB) (Place Right Here)(Needs to be high for def/world structure)
SoundFixes
Global Traffic & AI Density Mods
Bottom - Map Expansion Mods (ProMods, Reforma, etc.)
Support, Feedback & Conflict Notices
Conflict Notice: This is a standalone global logic override. It will conflict with other mods that attempt to modify the same global gate animation or trigger definitions (animated_gate blocks).
Depot Reporting Protocol
If you encounter a specific yard, toll plaza, or logistics depot anywhere on the map that still feels "off" or doesn't trigger correctly, please drop the City and Company Name in the comments section. Feedback will be logged and prioritized for our upcoming maintenance hotfixes.
Credits & Technical Acknowledgments
Development Group: Smoke Show Studios & Smoke Show Creations
Lead Developer & Tester: meanshadows35
Co-Developer: mrh368
Technical Consultant: Overdrive
A massive shout-out to our three-person team for pulling this together, and special thanks to the entire trucking community for the incredible passion and feedback that keeps our virtual roads moving forward. We pray this turns into an excellent long-term resource for the community!
Developed natively on Ubuntu 26.04 LTS
Mod testing powered by thezk sk-zk Extractor tool (https://github.com/sk-/Extractor)
Built using the official SCS Uploader tool running under Proton
Thank you to SCS Software for the robust modding ecosystem
Glory To God — Soli Deo Gloria
Trucky Mods: SGSB (Smart Gates, Tolls & Safety Buffers)
Steam Workshop: SGSB (Smart Gates, Tolls & Safety Buffers)